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The introduction of gaming technologies in the educational process: the formation of financial literacy in primary schools

https://doi.org/10.25587/2587-5604-2025-4-20-30

Abstract

   The use of gaming technology in primary schools to form financial literacy allows students to develop practical skills in interacting with the financial sector from the age of “junior school student”.

   Therefore, the purpose of the work is to study the features of the use of gaming technologies in the formation of financial literacy in primary school classes.

   The objectives of the research include the study of theoretical, regulatory and methodological materials that will allow us to determine the organizational, thematic, subject and methodological features of the formation of financial literacy in younger schoolchildren, including using
gaming technologies.

   In the process of analyzing theoretical and regulatory materials, the author clarifies the options for the formation of financial literacy in the classroom and in extracurricular activities, including using gaming technologies, as well as areas and topics related to financial literacy and corresponding to a single framework of financial competence for elementary schools. As a result of studying, analyzing and comparing methodological materials, the author proposed electronic sources that can be used both in the classroom and in extracurricular activities in the framework of financial literacy in primary schools using game technologies; identified the main difference between pedagogical /didactic games from ordinary ones; described the structure of didactic games in their independent development; and also identified more effective gaming technologies that are suitable for working directly in primary school. Thus, the systematic use of gaming technologies in the formation of financial literacy in primary schools within the framework of the described subjects and extracurricular activities allows students to develop practical skills in interacting with the financial sector. Based on the results of the research, in the future, the development of both special lessons on “Mathematics” and “ The surrounding world” and individual extracurricular courses on the formation of financial literacy using gaming technologies.

About the Author

A. E. Bogomazova
Institute of Educational Development of the Republic of Bashkortostan
Россия

Anna Evgenievna Bogomazova, Lecturer at the Center, Senior Lecturer

Ufa Regional Methodological Center for Financial Literacy; Department of Preschool and Primary Education

Ufa



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Review

For citations:


Bogomazova A.E. The introduction of gaming technologies in the educational process: the formation of financial literacy in primary schools. Vestnik of North-Eastern Federal University. Pedagogics. Psychology. Philosophy. 2025;(4):20-30. (In Russ.) https://doi.org/10.25587/2587-5604-2025-4-20-30

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