Preview

Vestnik of North-Eastern Federal University. Pedagogics. Psychology. Philosophy

Advanced search

The use of immersive technologies in emergency response training for students in educational institutions

https://doi.org/10.25587/2587-5604-2024-4-74-81

Abstract

The article discusses the issue of developing the skills and actions of students in emergency situations in educational organizations. One of the modern, technological and effective solutions for developing the skills of action in such situations are immersive simulators. Immersive simulators are implemented both on stationary PCs and in VR systems. With the advent of new and more accessible virtual reality systems, immersive simulators are gaining popularity in education. Versions of immersive simulators for personal computers are gaining popularity. Practicing the necessary skills in immersive simulators allows you to create an absolutely safe learning environment. Students can practice the necessary skills without risk to their lives and make decisions in various emergency situations. This type of training allows consistent and algorithmically thoughtful performance of the necessary actions, increases the level of a person’s training in critical situations, improves reaction and helps to preserve life. Based on the list of emergency situations, an immersive simulator was developed to teach students how to respond to emergency situations in educational institutions. The process of developing an immersive simulator in the Unity environment using the ProBuilder tool is disclosed. A system of criteria for recording the results of training on an immersive simulator were developed. An experiment on the use of the developed immersive simulator as a means of practicing skills and actions in emergency situations is described. The results confirming its effectiveness are presented. Ways for its further improvement and expansion of functional capabilities are proposed.

About the Authors

Iu. V. Kornilov
M.K. Ammosov North-Eastern Federal University
Russian Federation

KORNILOV Iurii Viacheslavovich – Cand. Sci. (Pedagogy), Docent, Associate Professor, Department of Informatics and Computer Engineering

Yakutsk



L. O. Ugarov
M.K. Ammosov North-Eastern Federal University
Russian Federation

UGAROV Leonid Olegovich – 4th year student, Teacher Training Institute

Yakutsk



References

1. Elagin AG. The human need to be safe. Gaps in Russian legislation. 2016;3. Available from: https://cyberleninka.ru/article/n/potrebnost-cheloveka-byt-v-bezopasnosti [Accessed 13 June 2024].

2. Sergeev SF. Virtual simulators: problems of theory and methodology of design. Biotechnosphere. 2010;2(8):15–20.

3. Barfield W. Fundamentals of wearable computers and augmented reality. 2nd ed. Boca Raton, FL: CRC Press; 2015.

4. Lee M, Kolkmeier J, Heylen D and IJsselsteijn W. Who Makes Your Heart Beat? What Makes You Sweat? Social Conflict in Virtual Reality for Educators. Front. Psychol. 2021;12(628246). Available from: doi: 10.3389/fpsyg.2021.628246.

5. Calvert J, Abadia R. Impact of immersing university and high school students in educational linear narratives using virtual reality technology. Computers & Education. 2020;159(104005). Available from: doi: 10.1016/j.compedu.2020.104005.

6. Gandhi HA, Jakymiw S, Barrett R, Mahaseth H, White AD. Real-time interactive simulation and visualization of organic molecules. Journal of Chemical Education. 2020;97(11): 4189–4195. Available from: doi: 10.1021/acs.jchemed.9b01161.

7. Robert IV. Prospects for the use of immersive educational technologies. Pedagogical informatics. 2020;3: 141–159.

8. Grinshkun VV. Virtual reality technologies: ways of their implementation in the process of teaching students clinical disciplines in a medical university. In: Lipatov VA, Snegireva LV, Ryshkova AV. (eds.) Digital transformation of education: current state and prospects: Proceedings of the International scientific and practical conference, 14 December 2022, Kursk, Russia. Kursk State Medical University; 2022:68–70.

9. Mukasheva M, Kornilov I, Beisembayev G, et al. Contextual structure as an approach to the study of virtual reality learning environment. Cogent Education. 2023;10(1). Available from: doi: 10.1080/2331186X.2023.2165788.

10. Zaslavskaya OY. Analysis of approaches to the transformation of education in the context of the development of immersive and other digital technologies. Bulletin of Moscow State Pedagogical Univ. Series: Computer Science and Informatization of Education. 2020;3(53):16–20. Available from: doi: 10.25688/2072-9014.2020.53.3.02.

11. Kornilov YV, Popov AA. On the issue of terminology and classification of immersive technologies in education. Problems of modern pedagogical education. 2020;68(2):171–174.

12. Recommendations and rules of conduct in case of fire in a general education institution (school). Available from: https://39.mchs.gov.ru/deyatelnost/deyatelnost/pozhary-v-obshcheobrazovatelnyhuchrezhdeniyah-shkolah [Accessed 4 June 2024].

13. Rules of conduct in case of an attack on a school. Available from: https://sch1250s.mskobr.ru/attach_files/upload_users_files/630e020510492.pdf [Accessed 4 June 2024].


Review

For citations:


Kornilov I.V., Ugarov L.O. The use of immersive technologies in emergency response training for students in educational institutions. Vestnik of North-Eastern Federal University. Pedagogics. Psychology. Philosophy. 2024;(4):74-81. (In Russ.) https://doi.org/10.25587/2587-5604-2024-4-74-81

Views: 151


Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.


ISSN 2587-5604 (Online)